BNWCS Melee Weapons
Intro
Unlike most existing combat systems, there is no special "melee API" for the BNWCS. Developers can simulate melee damage within the BNWCS in two main ways:
- Making "Linden Damage" melee weapons that rez a prim at the coordinates of the target avatar.
- Using the ability to "target" the splash API to limit splash damage to avatars that "should" receive melee damage.
Both of these methods have proven to be more effective than the original method, best described as "Shoot a large bullet down from head height to the floor. Make the long side of the bullet reach from the attacking avatar, out forward. The longer the bullet, the farther the melee range."