"bnwcs-enhanced"

Purpose

The phrase "BNWCS-Enhanced" and the "BNWCS-Enhanced Logo" are intended to allow content creators to easily identify their products as being in some way specially designed for the Brave New World Combat System.

Meaning

Depending on where you see the "BNWCS-Enhanced" logo or the phrase "BNWCS-Enhanced," it could mean one of several things:
  • On a weapon
    The weapon is capable of dealing splash damage to BNWCS health meters. Usually this means that it is an explosive weapon, includes an explosive aspect, is a sniper rifle, or a melee weapon.
  • On a vehicle
    The vehicle uses the BNWCS Vehicle API, and will take BNWCS splash damage in addition to normal damage. Additionally, the vehicle's HP will show up on the BNWCS HUD, and you may be immune from splash damage while driving/piloting/riding/etc the vehicle.
  • On something else
    The object may be a BNWCS Target, using the BNWCS Target API
    The object may do something else specially for the BNWCS, and you would have to read more to find out exactly what.

Usage

A 512x512, transparent, full-permission texture of the "BNWCS-Enhanced" logo may be obtained from Matthias Rozensztok in-world at your request. This texture may be exported from Second Life as a .tga for use in and incorporation into other graphics, such as product images.

"bnwcs-compatible"

Purpose

The phrase "BNWCS-Compatible" and the "BNWCS-Compatible Logo" are intended to allow content creators to easily identify their products that work with the Brave New World Combat System, but do not include any BNWCS-specific enhancements or APIs.

Meaning

Depending on where you see the "BNWCS-Enhanced" logo or the phrase "BNWCS-Enhanced," it could mean one of several things:
  • On a weapon
    The weapon will work correctly against avatars wearing BNWCS meters.
  • On something else
    I can't think of any BNWCS-Compatible non-weapon objects that wouldn't also be BNWCS-Enhanced. If you find one, share it with Matthias Rozensztok!

Usage

A 512x512, transparent, full-permission texture of the "BNWCS-Compatible" logo may be obtained from Matthias Rozensztok in-world at your request. This texture may be exported from Second Life as a .tga for use in and incorporation into other graphics, such as product images.



Last updated May 25, 2010
meter_state
integer

Values:
0: Loading
1: Non-combative
2: Combative
3: Dead
Team
string

Values:
None, Red, Orange, Yellow, Green, Blue, Purple, Pink
Achievement_Type
string

Values:
headshot, multi_kill, killing_spree
This is a list of all the avatar's statistics and ranking information for the current sim, in stat=value format.

You would probably want to split this string at an ampersand (&) character, then split each of THOSE pieces at an equals sign (=).

The statistics are identified by shortened names in lower-case, as follows:

rtg: Rating
k: Kills
d: Deaths
a: Assists
kpd: Kills per Death
m: Longest Life
p: Total Playtime
r: Revived
hl: Healed
s: Sniped
hd: Headshots
mk: Multikills
ks: Killing Sprees
rnk: Rank
This is a list of all of the sim's settings, as provided by the "BNWCS Combat Zone Custom Settings Server" object.

You would probably want to split this string at an ampersand (&) character, then split each of THOSE pieces at an equals sign (=).

More information about all the different settings you will encounter in this string can be found at http://BNWCS.org/?zone_notes
Statistic_Name
string

Values:
Rating
Kills
Deaths
Assists
KPD (Kills per Death)
Maxlife (Longest Life)
Playtime (Total Playtime)
Revived
Healed
Sniped
Headshots
Multikills
Sprees (Killing Sprees)
Rank