BNWCS Future Changes

  • In next version:
    1. "Warrior Point" bonus for traveling to and fighting in listed combat zones
  • In the future:
    1. "Bounty Bracelet" - get L$ for killing other avatars!
    2. Ability to mute specific avatars' on the radio
    3. "Gametype API" to allow ANYONE to build ANY type of BNWCS gametype. (Re/build CTFs, Assault, Territories, and King of the Hill using this API)
    4. Automatically join your SL group's team when you attach your meter.
    5. Make it possible to jump off cliffs and still carry BNWCS flags
    6. Allow touch, timer, or both return for BNWCS flags (currently just timer)
    7. Track flag captures as a statistic
    8. Reduce communication lag between meter and HUD HP display
    9. Support "TP Home on Death"
    10. Allow different "types" of vehicle armor
    11. Allow combat zone owners to change the BNWCS "skulls" to whatever object they want.
    12. "Activity board" for zone owners to show the most recent BNWCS events in-sim.
    13. Integrate RLV to force environment settings / no minimap / no wireframe(?) / etc.
    14. Ability for combat zone owners to disable rankings and statistics in their sim.
  • Maybe...
    1. Do away with the need for the BNWCS vehicle 'weakpoint' script
    2. Keep track of who (killed/assisted/healed/revived) who
    3. Let combat zone owners configure HP regeneration rate.
    4. Personal armor API, such as helmets and bulletproof vests
    5. Be able to set what state your meter goes to after respawning
    6. "Training" mode that does not affect statsitics.
    7. "Melee'd" statistics
    8. Grid-wide "assassin" gametype

BNWCS Current Version

  • 0.8.0
  • Allow combat zone owners to turn off enhanced/API/splash/melee damage.
  • Add "/8 stats 2" to show second stats sheet in-world

BNWCS Past Versions

  • 0.7.9
    - "Fight!" button on HUD to open the map to an active BNWCS combat zone.
    - Make HUD settings remembered when you detach it.
    - Rename HUD button labels to be more intuitive
    - Add a section to the Owner's Manual on the HUD (I forgot it!)
    - Add buttons to the HUD to turn radios on/off
    - Medic HUD Medkits only work if the avatar that rezzed them is "combative"
    - Track "sniped" statistic
    - Have meter yell "double kill" or "triple kill," when you score a double or triple kill.
    - "Kill Streak" statistic
    - Use "Ratings" (based on chess "elo ratings") instead of "Kills" to rank players
    - "Info" API - to allow monitoring and reacting to BNWCS events like death, team change, etc.
    - "Query" API - to allow 3rd-party scripts to get basic information about user's BNWCS
  • 0.7.8
    - Bugfix: The first respawn in a new sim would use the old sim's respawn timer.
    - You can hear death notices even in non-combative mode. Don't want to? Turn them off with the HUD button
    - HUD HitLogger Flood Control defaults to "ON"
    - For Developers: Point-blank splash damage cooldown now based on damage dealt, rather than a flat 5 seconds.
    - For Developers: Laid groundwork for making it easier for weaopns developers to make "enhanced" rounds.
    - For Developers: "Hazards" (barbed wire, exploding barrels, lava, etc) is much easier to make.
  • 0.7.7
    - Ability to have Multiple respawn points per team (public, too)
    - "/8 home": Rez a teleporter to take you to the combat zone's homepoint/safezone/hub, if the zone owner has set one.
    - HUD Hit logger: Ability to set minimum collision velocity, (above 0 to turn off avatar collisions)
    - Public chat notification of death replaced with simwide notification of BNWCS death. Disable-able with a HUD button. Deaths are not heard in non-combative mode.
    - "public_chat" combat zone owner option renamed to "silent"
    - HUD buttons to TP to spawn and Homepoint
    - HUD HitLog flood/spam control
  • 0.7.6
    - Fix team name still showing up when floating text was turned off.
    - Add vehicle name to HUD HP display for vehicles.
    - Orange, Purple, and Pink teams, completing the rainbow.
    - Bugfix: Setting default_state to "off" would disable non-combative alltogether.
    - Bugfix: Medic HUD counts HP healed correctly.
    - Bugfix: You can no longer take splash damage from AVATARS, only PRIMS.
  • 0.7.5
    - Clean up error messages.
    - Allow only avatars wearing a combative BNWCS to damage you.
    - Make male/female sound settings remembered
    - Let combat zone owners configure the # of maximum hits per collision event
    - Limit medics to reviving team members only.
    - Improve efficiency of "Custom Settings Server" object
    - "Target" API - to allow non-vehicle objects to be destructible.
    - Implement Vehicle and Target reparing
    - Stronger communication security.
  • 0.7.4
    - 0.7.3 Bugfix: Respawn teleporter would sometimes damage. (still. Oops.)
  • 0.7.3
    - 0.7.2 Bugfix: Floating text would sometimes get stuck on "loading..." - Fixed.
  • 0.7.2
    - 0.7.1 Bugfix: Respawn teleporter would sometimes damage.
    - 0.7.1 Bugfix: Would sometimes go "non-combative" after dying.
  • 0.7.1
    - Long-range visible team indicators available as a combat zone owner option
    - Re-arranged "/8 stats" output.
    - Team kills don't count as kills.
    - "/8 update" forcibly checks to see if your BNWCS is up-to-date or not.
    - Most existing LL damage explosives and melee weapons now work with the BNWCS.
  • 0.6.9
    - Fixed automatic updates.
  • 0.6.8
    - Fixed permissions with HUD's new textures.
    - NOTE: This version's automatic-updating is broken, and will not send you automatic updates. Please click here for a list of ways to get an up-to-date meter.
  • 0.6.7
    - CRITICAL update - BNWCS now requires Combat Zone Owner's Kit components from Owner's Kit version 5.4 or above. See Owner's Kit Changelog
    - BNWCS now gets respawn point and sim setting information from the BNWCS website, as set by the Combat Zone Owner's Kit components. This should greatly improve reliability in moderate and high lag.
    - HUD got a new set of textures.
    - NOTE: This version's automatic-updating is broken, and will not send you automatic updates. Please click here for a list of ways to get an up-to-date meter.
  • 0.6.6
    - Error-reporting in "website is down" conditions tweaked, "collision reporting" added to HUD, HUD size increased.
    - Added "medic" ability - find a dead player, exit mouselook and crouch (hold "c" or "page down") near them and you can slowly restore their health. Once they reach half-health, they will come back to life where they stand, rather than having to go to a respawn point.
    - "Medic HUD" that allows rezzing of health packs available for a price separately on XStreetSL.com. "HP Healed" is now a tracked statistic, will display on the website and other such BNWCS ranking/scoring areas soon.
    - MAJOR script memory optimization involving a lot of shuffling-around of code. Please report any errors at http://bnwcs.org/?bug_report .
    - BNWCS Script Times measured: 0.04 for an active meter, 0.1 for all the components of the Combat Zone Owner's Kit, set-up and running. Your mileage may vary based on sim class and pre-existing avatar/script load.
    - Splash Damage timer is now based on the MAXIMUM range of the source of damage, not the range that it hit your avatar at.
  • 0.6.4:
    Made sim settings more resistant to lag and dropped communications. AoE formula tweaked - if you're close to the center of the explosion, damage will NOT fall off.
  • 0.6.3:
    Added '/8 check <avatar>' command to verify other avatars' BNWCS and BNWCS-enhanced items.
  • 0.6.2:
    Fixed radio formatting error when trying to team messages when not part of a team.
  • 0.6.1:
    Colons can now be used with the radios, fixed small bug that would sometimes cause fall damage even when fall damage was turned off.
  • 0.6.0:
    Combat zone owners can disable avatar flight while in "combative" mode, and may choose to hide the floating text over an avatar's head. Added sim-wide and team-only radios, and a "hard reset" in case the main script locks up. Minor tweak to make melee weapons easier to make.
  • 0.5.8:
    SL decided to revert 0.5.7's script to a previous version. Fixed.
  • 0.5.7:
    Further script memory optimization, potential "Math Error" fix. Fixed problem with "/8 respawn"
  • 0.5.6:
    More efficient respawning logic for better performance in lag.
  • 0.5.5:
    Skulls are now 1-prim, and clean themselves up if they're purchased but not taken to inventory.
  • 0.5.4:
    HUD got a makeover.
  • 0.5.3:
    Minor fix in "/8 settings" display, added ability for combat zone owners to enable team damage and modify headshot damage, improved vehicle support in HUD and main system for impending release of vehicles + vehicle script API. AoE damage timer now depends on the AoE Damage's range.
  • 0.5.1:
    Popup notices when a "game" (capture the flag, timed team battle, etc) is over, further script memory optimization, added "/8 settings"
  • 0.5.0:
    Fall damage can be disabled by combat zone owners, further script memory optimization.
  • 0.4.9:
    Fixed problem with rezzing skulls
  • 0.4.8:
    Minor script cleanup, fixed a few typos.
  • 0.4.7:
    Experimental emergency bugfix
  • 0.4.6:
    Fixed problem with damage modifier and AoE damage.
  • 0.4.5:
    Cleaned up vision-disabling, script memory clean-up, CAPTURE THE FLAG now available in Combat Zone Owner's Kit. Potential abuse loophole closed. Made respawning less vulnerable to user error, and headshots more difficult.
  • 0.4.3:
    Vision disabling on death, further script memory optimization, fixed "assists" so they work correctly and faster.
  • 0.4.1:
    Further script memory optimization, support for detecting an avatar's BNWCS with other scripts.
  • 0.3.9:
    SL messed up the distribution of 0.3.8
  • 0.3.8:
    Further script memory optimization, better hit detection.
  • 0.3.7:
    Script memory optimization, additional settings can be tweaked by combat zone owners. Corner-case bug with respawning fixed.
  • 0.3.5:
    Misc. script cleanup and error-catching.
  • 0.3.4:
    Misc. backend tweaks and cleanup. Combat zone owners can now tweak a few settings.
  • 0.3.3:
    Headshot logic tweaked, script memory optimized, api for disabling weapons implemented, movement disabled on death.
  • 0.3.2:
    Hit, die, and headshot sounds added, headshots added, HUD blinks when hit.
  • 0.3.1:
    "Longest Life" statistic added.
  • 0.3.0:
    Fall damage formula tweaked.
  • 0.2.9:
    Falling damage added, fixed rank suffixes, minor script cleanup.
  • 0.2.8:
    Minor changes
  • 0.2.7:
    IMs your killer that they killed you if they're out of range of chat.
  • 0.2.6:
    New Damage Formula
  • 0.2.5:
    Team damage disabled, AoE damage supported.


Last updated Sep 24, 2010
meter_state
integer

Values:
0: Loading
1: Non-combative
2: Combative
3: Dead
Team
string

Values:
None, Red, Orange, Yellow, Green, Blue, Purple, Pink
Achievement_Type
string

Values:
headshot, multi_kill, killing_spree
This is a list of all the avatar's statistics and ranking information for the current sim, in stat=value format.

You would probably want to split this string at an ampersand (&) character, then split each of THOSE pieces at an equals sign (=).

The statistics are identified by shortened names in lower-case, as follows:

rtg: Rating
k: Kills
d: Deaths
a: Assists
kpd: Kills per Death
m: Longest Life
p: Total Playtime
r: Revived
hl: Healed
s: Sniped
hd: Headshots
mk: Multikills
ks: Killing Sprees
rnk: Rank
This is a list of all of the sim's settings, as provided by the "BNWCS Combat Zone Custom Settings Server" object.

You would probably want to split this string at an ampersand (&) character, then split each of THOSE pieces at an equals sign (=).

More information about all the different settings you will encounter in this string can be found at http://BNWCS.org/?zone_notes
Statistic_Name
string

Values:
Rating
Kills
Deaths
Assists
KPD (Kills per Death)
Maxlife (Longest Life)
Playtime (Total Playtime)
Revived
Healed
Sniped
Headshots
Multikills
Sprees (Killing Sprees)
Rank